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93 Game Reviews

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Kind of crappy

Graphics looked okay, but all the transitions and fades were way too slow. There were no sound effects. Gameplay was too simple, yet entering commands takes way too long. The alpha tweening just looked bad.

Good start for a game, you should have spent more time polishing this.

I smell the Barney Bunch

I bet once this flash passes judgement it won't look like this anymore.

Anti-Used responds:

Heh, I share your hatred with Barney Bunch.

Better than a lot of Mario Flash games.

I'm wondering why Mario doesn't choose to have any of his adventure over solid ground! These levels made me pretty nervous. I think the mechanics of the game are very well done though, from an AS standpoint. Give yourselves a hand.

I'm wondering though why there is a continue button if you have to go back to the beginning each time. The health system is useless and confusing, I'm much more likely to fall than to get hit by those slowww enemies, plus it's inconsistant with all Mario platform games.

64 responds:

The continue button is activated after you beat a boss. After you beat a boss a checkpoint is activated. The Continue button continues you from your last checkpoint. Glad you liked the game though, and Mario likes to have his adventures high up on the most random of places because he likes to make people nervous, and to prove hes not a lil bitch! haha

Your Rating: P

30/30. pwn3d.

Nice quiz. I liked Chrono's narration. Even if I didn't know my SNES bosses it would probably be easy to solve this quiz via common sense ... you should offer some choices on your menus which are not the answer to anything. I think I'll check out some of your others now.

That was pretty boss.

I think we're looking at daily first.

I didn't like it. Yes, I read the instructions.

You haven't responded to any of your reviews, except for flaming 3 or 4 people who didn't read the instructions; I'm gone to assume you don't care what I think. So I'll keep it brief.

Sure, the graphics are top notch. The voice acting is also a nice touch. There are no bugs- the game runs flawlessly. It's the design of your game itself that I have issues with.

Firstly, I'm kind of sick of seeing Games of Gondor in front of everybody's new game. I hope this is a fad that goes away real soon.

Secondly, I understand you were going for the real time strategy type of game. However, I don't see the strategy involved in this game. On one hand you move your guy around and kill the peons in the most efficient manner possible, on the other hand you hit numbers to buy troops when they get killed. You can't buy any more than the original number of that troop than you had, so you can't really customize your army. You also have no control over the main fighting, which makes for a pretty poor system in an RTS. There's a real world version of this game that's been out for decades, it's called "rub your belly and pat your head."

Thirdly, why do you think so many people complain about not being able to run down with the hero and participate in the fight? Could it be...
1) All these people are idiots, and didn't read the instructions. They deserve to be told that they suck cock.
2) Your game design is fundamentally flawed, having an invisible barrier seperate the hero from going down to slay an archer that's an inch away demands a suspension of logic that the average player isn't willing to accept.

I don't know about you, but I'm going for option 2. Hope this helps. GC.

Carbon copies are duller than originals

Clearly you were trying to copy 'Barbarian Bob', but you came up short in all aspects.
- You need music.
- You need sound effects, I couldn't tell when I was getting hit.
- Background scenery was nice but the animation could have been better.
You didn't do a lot to distinguish yourself in this game, so I found that after I reached the second level and saw how many guys there were, I didn't really feel like finishing it.
Also, when I went to 'options' and then clicked 'back', I had to watch your loooong intro all over again and there's no way to skip it. That's not good for winning over this viewer <---

You get a 2/5 because 2 means, Nothing Too New or Interesting, and I feel that describes this game well. Keep trying.

I'm worth $14.27

lol. Good entry. NG users have too much self esteem.

10450 Lvl 17

Not a bad game at all! Very charming concept. Maybe make it so the player can't stand on the portal... that makes it a lot easier considering that everything else bounces off it. You could just stand on the portal in some levels and keep picking up extra lives.

Where is that techno beat from? I'm 100% sure I've heard that somewhere before, like 4 years ago.

GC

Promising concept poorly executed

It's ok for a game to be challenging - otherwise it wouldn't be fun.
However the source of challenge in this game is the poor character control, numerous glitches (none of which benefit the player) and non-intuitive controls.

Mario World:
I only played this once. People attempt Mario game emulation on this site all the time. However, I think you did a good job with it, graphically. During the boss fight, I kept walking right through a shell I was trying to kick. Also, sometimes when I jumped Mario would take a little hop instead of a full jump, and that's unacceptable.

Mega Man:
Kudos for the cross genre idea. I dont' think it's unreasonable to only give mario 2 hits to defeat these bosses. What IS unreasonable, is the play control. It's terrible. Again sometimes I end up hopping when I am supposed to be jumping, and that always leads to disaster. Sometimes I fall right through the boss that I'm trying to jump on - that's just lack of you testing the game throughly. Some boss attacks such as Flashman are almost impossible to avoid. I think that I could beat a lot of these bosses if only the play control were at an acceptable level. Pharoah Man is the easiest. Drill man is the second easiest.

Gradius:
Pretty straightforward. As there is no jumping in this game, I can't complain about play control. Just move and shoot. The boss is poorly done. He appears not to take damage from my shots. It's pretty obvious you're supposed to shoot him in the center when he opens up, but there is no feedback that my shots are landing, they just disappear. I went through about 5 waves of that and just gave myself up. Games like these are all about powerups. Gotta have em.

In general: I hated your choice of control keys. They are non-intuitive and there's no way to change them. When I'm playing an emulator I use AWSD for arrows, / for B and right shift for A. Most Flash games are done using arrow keys for arrows, and either have UP the jump key or Space. The fire button becomes either Space or X then. Your controls were totally unlike either of those - you created a new idiom which doesn't work for me.

It's visually stunning. You have all the right graphics and all the right music. Nothing looks patched together or messed up like most sprite movies. This is why your game does as well as it has. As a game, I think it's pretty bad. I'd rather watch a sprite movie where Mario takes on all these different challenges and succeeds, than play this game and fail. And I like games, so that's saying a lot.

gc

-_-

Age 42, Male

Software Developer

DePauw University '04

Chicago

Joined on 12/3/02

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