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93 Game Reviews

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Marble Madness

Not bad. It's like a Flash version of Marble Madness. Background and music are attractive. Controls are easy enough.

Things that bothered me:
1) The ball vaporizes when it goes off an edge. Shouldn't it fall off?
2) The ball is not animated. If it looked like it were rolling it would be much nicer.
3) Why are you making me look at a penguin screen saver ad after each level? I have to be careful what I click during your game so that I don't pop up an ad. Unacceptable.

I like the fact that...

...people are always like "wtf armorgames this sux" as if ArmorGames had ANYTHING to do with the production of 95% of the stuff that has the AG logo on it.

Anyway this game is mediocre at best, jumping is totally unnecessary (except to jump over all those inferior weapons that keep dropping after you get the axe), etc. etc. ... I have a pretty good idea why this game was made (inside joke lol). Totally one-dimensional, depthless, gets old after about 30 seconds. Good choice of music though, and good animation.

Poor controls

The controls are extremely unnatural and you did not give me the opportunity to reassign them. Nothing more to say, really, the game's unplayable.

Not again.

This is made from a publicly available Tetris fla, only the graphics are different. This is the 7th one of these I've seen in a span of three days.

As it is not your work I am voting zero. Go make something original that requires more effort than copy and paste.

:-(

I like the fact that the bricks move down at you, that seems to be a new feature. But like you said there are some performance issues that need to be fixed.

More importantly, the ball hits off the paddle at the same angle regardless of where on the paddle it hits. This is not how breakout works and your way takes all of the challenge and strategy out of the game. All you have to do is chase down the ball and hit it when it reaches the bottom, and hope that eventually all the bricks fall. So whereas it's a nice try for a first time actionscripter, there are still serious issues which prevent the game from being playable. Graphics look smooth though.

~gc

Spudz responds:

Yeah, I agree but as I said in the last reply I need feedback, thanks for the advice. Much Appreciated.

Fine work.

Hey, this is a pretty entertaining minigame. I didn't feel like finishing all 43 of them but the difficulty definitely picked up. Seems you have a highscore system in place and all. Not exactly clear on how the scoring works but I assume you get points for percentage of paint inside the line plus area covered. Seems to work pretty well.

I've read the reviews to this game (2-3 pages of them). You would probably do a better service to ArmorGames by not using your 'get the last word in' power to act like a total asshole. Personally I don't think it makes you any bigger a man that the idiots that wrote the initial comments. Defend AG by continuing to produce successful flash and place their name on it (like all those flash over 4.00 and on the top 50 you pointed out) and not by flashing your e-penis.

Obviously you're right in your comments about acheiving frontpage status. It's a completely subjective acheivement. Noobs will always expect more from frontpage flash and there's not a lot any of us can do about it.

~gc

Kenney responds:

Yah, You're completely right ^_^

Nice improvement

Although I disagree with your assessment that ArmorGames is responsible for higher quality flash content on NG, this game is very nice and a HUGE improvement from the original. If being paid caused you to work harder on this sequel then hey, whatever works works. A lot of artists will struggle to make MORE games and not better ones as a consequence of doing it for money, so it's nice to see a change of pace here.

My main complaint with your first game is that you lost all upgrades when you died, and that doesn't happen here, so that's good. Also I thought that the play control was a lot better in this game, less glitchier. I run a machine slower than 2.0 ghz and I was fine. The upgrades were cool looking. I have not finished the game yet but I probably will at some point.

The huge, 3D spinning advertisement for ArmorGames at the beginning was unnecessary. Maybe you could have used that file size to uncompress the sound a little more, make a new level, or better yet, advertise YOURSELF.

Best wishes, ~gc

The-EXP responds:

The 2.0 ghz is recommended minimum, as i've only used it on mine (athlon 64 3400) my gf's pentium 4 2.8 and a laptop with 1.5 celeron i estimated it form the decline in performance. I assume that although its playable its sort of slow. I mention armor games because so many people hate them just because they sponsor a lot of flash games. The fact is, theyre providing money to those making flash and asking nothing in return other than a banner in your game. They dont' ask for big flashy intro's, I just did that for fun and put in extra effort to show my loyalty to them. Armor games is run by a couple of friendly Newgrounds members who actually make very little money form it compared to the vast amounts of work they do. For that I salute them. Thanks for your review.

Okay

It looked like an attractive, well thought out game, but you really needed more instruction. Especially considering it doesn't play like regular pacman at all. I expected to be able to eat the ghosts after collecting powerups, didn't happen. I expected to be able to wrap around the screen, didn't happen. The only thing this has in common with Pacman is you're eating dots.

Good job though, I only wish I knew what was going on in this game.

DEGpunx:

What made you think that Armor Games was better than this? They sponsor shitty flash games all the time that may or may not have good graphics. I believe the only qualifier for being on Armor Games is knowing how to use the blur filter. That and being willing to accept money from them to advertise their website on your work. Incredibly overrated website.

Now back to this game. It is a left/right rock dodging game. Not bad if it's your first work, but you have several flashes in the portal, you should be trying to improve. The up for jump is totally unnecessary unless there are some goblins that come running in later. I didn't see that part because I got bored.

Kenney responds:

First of all, we are a new studio called Armor Studios. The new first developer for Armor Games websites, games and software.

Our games get autosponsored, so whatever we make is sponsored. Even if it's shit as hell.

-_-

Age 42, Male

Software Developer

DePauw University '04

Chicago

Joined on 12/3/02

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